Michael Oren -the Israeli scientist (what a pride ) :)))  Never mind ....
There is a plenty of online material on the shader implementation including
the code. So I don't think You have  a problem to port it to
PixelBender3D.But may be it is also useful to get an advice fro David
Linaerts as he is the graphics guru here . :)

On Thu, Mar 17, 2011 at 3:18 PM, MarkC <[email protected]> wrote:

> Before I embark on the mammoth task (for me) of attempting to
> implement a Oren-Nayar material/shader, has anyone else done this, or
> made a start on it? I intended to start by looking at how
> Dot3BitmapMaterialF10 was implemented and modifying that if possible.
>
> Any pointers about how the materials and shaders hang together will be
> gratefully received as this may well prove to be beyond my
> capabilities.
>
> I have some sample pixel shader code for D3DX that I should be able to
> modify to Pixel Bender.
>
> Thanks
> Mark




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Michael Ivanov ,Programmer
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