Michael Oren -the Israeli scientist (what a pride ) :))) Never mind .... There is a plenty of online material on the shader implementation including the code. So I don't think You have a problem to port it to PixelBender3D.But may be it is also useful to get an advice fro David Linaerts as he is the graphics guru here . :)
On Thu, Mar 17, 2011 at 3:18 PM, MarkC <[email protected]> wrote: > Before I embark on the mammoth task (for me) of attempting to > implement a Oren-Nayar material/shader, has anyone else done this, or > made a start on it? I intended to start by looking at how > Dot3BitmapMaterialF10 was implemented and modifying that if possible. > > Any pointers about how the materials and shaders hang together will be > gratefully received as this may well prove to be beyond my > capabilities. > > I have some sample pixel shader code for D3DX that I should be able to > modify to Pixel Bender. > > Thanks > Mark -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
