Oh... now I feel stupid! That fixed it, thanks John!
On 18 mar, 18:23, John Brookes <[email protected]> wrote: > Maybe you've not set > > yourmesh.mouseEnabled = true;
Oh... now I feel stupid! That fixed it, thanks John!
On 18 mar, 18:23, John Brookes <[email protected]> wrote: > Maybe you've not set > > yourmesh.mouseEnabled = true;