I have just been wandering through some gpu collision detection articles and
was wondering:
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Q1). Is there any way to access the GPU for collision detection queries,
freeing the CPU from testing? Or when we do a comparison between two
vertices does molehill automatically get the GPU to do this? Is this
possible via stage3D / Context3D?

Q2). How much access do we have to the GPU?

Q3). Would it be possible to have more access to GPU functionality via pbj
objects (Pixelbender)?


D

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