I have just been wandering through some gpu collision detection articles and was wondering: * * Q1). Is there any way to access the GPU for collision detection queries, freeing the CPU from testing? Or when we do a comparison between two vertices does molehill automatically get the GPU to do this? Is this possible via stage3D / Context3D?
Q2). How much access do we have to the GPU? Q3). Would it be possible to have more access to GPU functionality via pbj objects (Pixelbender)? D
