Flash doesnt have the purpose to transit OpenGL functions. But if you
need some specific functions you can discuss them with Adobe team.
YOu can create a separated topic and in future releases they will be
implemented.

On Mar 20, 5:47 pm, "Brian Bosak" <[email protected]> wrote:
> Yeah. Currently Molehill doesn't support all of the functionality I was
> expecting, so I'm transitioning my project over to native OpenGL. Flash just
> isn't quite ready yet, and there's no standard way to even capture the mouse
> cursor, or set the screen resolution.
>
>
>
> -----Original Message-----
> From: Arkadianen
> Sent: Sunday, March 20, 2011 10:18 AM
> To: Away3D.dev
> Subject: [away3d] Re: Away3D 4.x - GPU Access
>
> So latest GPU cards supports even C++
> But we cant use all of its possibilities in Flash, we can use only
> methods of ActionScript which use GPU.
> I think in future Flash will evolve to larger use of GPU
>
> On Mar 20, 1:05 am, Michael Iv <[email protected]> wrote:
> > And here is more detailed info:
>
> >http://www.nvidia.com/object/GPU_Computing.html
>
> > On Sun, Mar 20, 2011 at 12:39 AM, Michael Iv <[email protected]>
> > wrote:
> > > This is faster due to the fact the  modern graphic(dedicated) cards have
> > > hundreds of GPUs executing in parallel .The only issue is the bus
> > > between
> > > CPU and GPU. the transition of the data to the card and from it is what
> > > usually prevents to get the best out of this approach.But still I
> > > believe if
> > > you architecture the CPU (client side) code the right way you will gain
> > > much
> > > from it.I did not try it.I am learning PB3D now because I am not going
> > > to
> > > suffer doing such a stuff with  opcodes.As I wrote today earlier "number
> > > crunching "(term to what you want to do ) was already done in PB2d
> > > .There is
> > > an article on Adobe PixelBender page describing how to send computations
> > > to
> > > PixelBender and back.Read it,I think it will be helpful .:)
>
> > > On Sun, Mar 20, 2011 at 12:28 AM, Arkadianen <[email protected]>
> > > wrote:
>
> > >> This matter is very importnat, because collision detection takes lots
> > >> of CPU. Is GPU able to calculate it faster than CPU? Maybe we could
> > >> even write shaders for path finding or other games tasks like AI ?
> > >> Did anyone try it?
> > >> Having links?
>
> > >> On Mar 19, 11:11 am, Michael Iv <[email protected]> wrote:
> > >> > I am still learning the API but here are some things I can tell you :
> > >> > Yes you can send the data to the gpu to be calculated . For this you
> > >> should write a shader program which would get input of soma data and
> > >> return
> > >> the calculated result . I think the best way to do that is via pb3d so
> > >> you
> > >> don't have to mess around with opcodes. Also this thing was already
> > >> done
> > >> with the regular pixel bender. There is an article in pb adobe web page
> > >> about number crunching using pb shaders. Just take a look at it .btw ,
> > >> the
> > >> industry standard physics engines like PhysX and Havok run on GPU :)
>
> > >> > Sent from my iPhone
>
> > >> > On Mar 19, 2011, at 1:34 AM, Darcey Lloyd <[email protected]>
> > >> wrote:
>
> > >> > > I have just been wandering through some gpu collision detection
> > >> articles and was wondering:
>
> > >> > > Q1). Is there any way to access the GPU for collision detection
> > >> queries, freeing the CPU from testing? Or when we do a comparison
> > >> between
> > >> two vertices does molehill automatically get the GPU to do this? Is
> > >> this
> > >> possible via stage3D / Context3D?
>
> > >> > > Q2). How much access do we have to the GPU?
>
> > >> > > Q3). Would it be possible to have more access to GPU functionality
> > >> > > via
> > >> pbj objects (Pixelbender)?
>
> > >> > > D
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]

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