Great. I can just check the number of vertices in the path and double up the end point if necessary.
On Mar 21, 11:37 pm, Fabrice3D <[email protected]> wrote: > I've just uploaded SkinExtrude, if you have an even amount of vertices, you > should be ok... > More are coming, but as usual, it happends 1 by 1 :) > In meanhwile, thats all we can offer... > > Fabrice > > On Mar 21, 2011, at 11:59 PM, wagster wrote: > > > I have a 2D closed path describing a flat shape, like a fill in Flash > > (that's because that's exactly what it was until I yanked it out of a > > swf). I need to pass all the vertices into a class that will recreate > > this fill as a flat 3D object. Could you please tell me which class I > > should be going for? I thought SkinExtrude was the one, but that > > seems to require more than one path... > > > Oh, and thanks for your previous answer Fabrice - most helpful. > >
