Great.  I can just check the number of vertices in the path and double
up the end point if necessary.



On Mar 21, 11:37 pm, Fabrice3D <[email protected]> wrote:
> I've just uploaded SkinExtrude, if you have an even amount of vertices, you 
> should be ok...
> More are coming, but as usual, it happends 1 by 1 :)
> In meanhwile, thats all we can offer...
>
> Fabrice
>
> On Mar 21, 2011, at 11:59 PM, wagster wrote:
>
> > I have a 2D closed path describing a flat shape, like a fill in Flash
> > (that's because that's exactly what it was until I yanked it out of a
> > swf).  I need to pass all the vertices into a class that will recreate
> > this fill as a flat 3D object.  Could you please tell me which class I
> > should be going for?  I thought SkinExtrude was the one, but that
> > seems to require more than one path...
>
> > Oh, and thanks for your previous answer Fabrice - most helpful.
>
>

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