I hadn't done any 3d games with terrain yet... But I need to create
one now.
I have pretty big terrain mesh. When I apply BitmapMaterial
(2048x2048) and zoom in - the image looks stretched:
http://files.myopera.com/MADCATX/albums/6547792/Capture.JPG
UVW for terrain created using flatten mapping (view from top):
http://files.myopera.com/MADCATX/albums/6547792/Capture2.JPG
Obviously method with using one big texture for whole terrain is
wrong.
So is there any way to select texture for individual faces of the
mesh? It will be good if I'll be able to also blend different textures
like it's done in SC2 Map editor.