Thanks for the reply. Maybe there is a way to change UVW coordinates of the mesh on coding level, so I'll remap faces to use bigger part of the associated texture?
On 23 мар, 02:59, Dave <[email protected]> wrote: > Textures are associated with Materials. You'll need to apply a > different Material to different subsections of the mesh. > > The way to do this is to... > a) build separate SubGeometry pieces for the portions of the terrain > that you want to have a different Texture > b) add those SubGeometry pieces with Mesh.geometry.addSubGeometry() > c) retrieve the list of SubMeshes back from Mesh, and find out which > SubMesh refers to the SubGeometry you added. > d) apply the BitmapMaterial to the SubMesh you discovered. > > SubMeshes are the 'lowest' entity in the Away3D that you can associate > a material with. The API's around this functionality are very > incomplete, I've found (it's alpha software). > > Terrain itself is a huge discipline in CG, and I would study some > papers before building too much on your own. > > -Dave
