*@Rhys:*
I have to use Robotlegs or PureMVC - they are nearly always the job
requirements.

*@John*
Nice video, very clean, very efficient...
You have converted me to IntelliJ (installed and using) very nice, now I
just need a list of shortcuts ;)

The issue I have is where in RobotLegs would I place the logic for
processing logic to render (enter frame), camera tweening and logic to
handle a collision multiple objects (if 3D objects are considered as
separate views).
After watching the video I get this far:

*Away3DContext.as *(mapViews to mediators and instantiate view components)
*Away3DEvent.as* (event constants)

*Away3DViewComponent.as* (setup)
*Away3DMediator.as*

   - Handle enter frame render
   - Handle render enable / disable notifications
   - Handle camera setup
   - Handle camera tweening notifications

*Away3DCube1ViewComponent.as *(setup)
*Away3DCubeMediator.as* (onClick handlers for change to random colour)

*Away3DCube2ViewComponent.as* (setup)
*Away3DCube2Mediator.as *(onClick handlers for change to random colour)


but where would the logic go for handling the two view components (cube 1
and cube 2) if I was to animate them bouncing around:
 where would be the correct place to process logic for a collision and
change of animation direction.


>From here I am not sure:

   1. Where would the correct place be for the logic to handle the animation
   of cube 1 and cube 2 view components (in the Away3DViewComponent.as)?
   2. Where would the correct place be for the logic to handle collision
   detection (in the Away3DViewComponent.as)?


If I am correct (not 100%), a view component should not be aware of other
view components and should only handle logic for themselves.

I understand the event system (I hope lol), just when it comes to
implementing Away3D or enter frame handlers on views / components which
require handling multiple interactive views at the same time, things get a
unclear. A great example would be.. Each time I click on the stage it would
add a Cube which bounces around much like a bat and ball game, but each time
a cube collides they would bounce off at an angle from each other.

Or am I just missing something obvious which is staring me in the face?

Thanks

Darcey





On 23 March 2011 18:08, rhys thomas <[email protected]> wrote:

> Have you had a look at bojinx I believe it to be a much nicer and easier
> set up than robot legs
> On 23 Mar 2011 17:32, "John Brookes" <[email protected]> wrote:
> > http://www.youtube.com/watch?v=lsrbDkW7pVw
>

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