So I have several Mesh instances all with their own ColorMaterial. All render wonderfully.
I've got a single mesh using a BitmapMaterial with a diffuse and normal map specified. As soon as I introduce this mesh to the scene graph, all of the ColorMaterial based meshes render incorrectly (they all glow a wonderful shade of orange). How or why are these interconnected...is some AGAL getting stuck in the shader pipeline left over from the normal map pass or something? Anyone with insight or know if it may have been fixed since I grabbed a build (2 weeks ago) ? Regards, Corey
