So I have several Mesh instances all with their own ColorMaterial.
All render wonderfully.

I've got a single mesh using a BitmapMaterial with a diffuse and
normal map specified. As soon as I introduce this mesh to the scene
graph, all of the ColorMaterial based meshes render incorrectly (they
all glow a wonderful shade of orange).

How or why are these interconnected...is some AGAL getting stuck in
the shader pipeline left over from the normal map pass or something?

Anyone with insight or know if it may have been fixed since I grabbed
a build (2 weeks ago) ?

Regards,

Corey

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