Do you mean somePrimitive.geometry.dispose ()? It doesn't help . The memory is 
not cleaned . 
But now I found that when calling on the object itself dispose(true) it does 
work but the initial material is screwed up because of the referencing I guess. 
So that is the real problem if you want to share a single material between 
multiple objects as it is in case of particle system . So should I always set a 
new material on every spawning object ? 

Sent from my iPhone

On Mar 25, 2011, at 11:15 PM, Fabrice3D <[email protected]> wrote:

> no its in Geometry
> On Mar 25, 2011, at 10:00 PM, Michael Iv wrote:
> 
>> Sorry Fabrice , but where is this method supposed to be? Can't see it on the 
>> primitives 
>> 
>> Michael 
>> 
>> Sent from my iPhone
>> 
>> On Mar 25, 2011, at 3:57 PM, Fabrice3D <[email protected]> wrote:
>> 
>>> we have a disposeSubgeometry (i've spammed David for this and he did it) 
>>> that I needed as well for some other dispose/distroy cases.
>>> that should solve your issue I think.
>>> 
>>> Fabrice
>>> 
>>> On Mar 25, 2011, at 2:14 PM, Michael Iv wrote:
>>> 
>>>> Hi all , I am working on upgrading flint particles for away4 . Everything 
>>>> works fine except of the fact that the disposed objects , in this case 
>>>> away sphere particles are not cleared from the memory . Anybody has an 
>>>> advice where is the problem . 
>>>> P.s : tried dispose deep= true throws errors . With set to false it 
>>>> doesn't help 
>>>> 
>>>> Sent from my iPhone
>>> 
> 

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