Cheers bud,

The basic principle was taken from 
http://www.xbdev.net/directx3dx/specialX/Fur/index.php but the actually 
implementation has been hand crafted/ported AGAL and pushed (quite brutally) 
into Away 4. Fortunately, the openGL wasn't that complicated so I could port 
the bits I needed that Away3D didn't already do.

As I'm still very much getting to grips with Away4, I've probably not 
implemented it in the most efficient way and I'd like to see better 
performance from it.

Thanks again.

Greg


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