That is really cool resource. Though I am not aquantied with directX (
playing with OpenGL mostly) but I can imagine what pain you had converting
it into AGAL ops.I am waiting actually for PB3D which would work(the last
download from Adobe labs crashes) then porting of GL shaders will be less
painful.I have some shaders I wrote with GLSL, based on demos in "OpenGL
SuperBible5" ,which I would like to port into Flash.Have you tried working
with PB3D already?

On Wed, Mar 30, 2011 at 11:37 AM, Greg209 <[email protected]> wrote:

> Cheers bud,
>
> The basic principle was taken from
> http://www.xbdev.net/directx3dx/specialX/Fur/index.php but the actually
> implementation has been hand crafted/ported AGAL and pushed (quite brutally)
> into Away 4. Fortunately, the openGL wasn't that complicated so I could port
> the bits I needed that Away3D didn't already do.
>
> As I'm still very much getting to grips with Away4, I've probably not
> implemented it in the most efficient way and I'd like to see better
> performance from it.
>
> Thanks again.
>
> Greg
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
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www.neurotechresearch.com
http://blog.alladvanced.net
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