One more question: My colleague exported an OBJ from Maya, and it spit out
an MTL file too. That's the texture/material def, if I'm not mistaken. How
do I load that? Does the ResourceManager help with this? Or is it possible
at all to load MTL files?

Z.

On Fri, Apr 1, 2011 at 11:16 AM, Páll Zoltán <[email protected]> wrote:

> Will try that, thanks a lot :)
>
> Z.
>
>
> On Fri, Apr 1, 2011 at 11:08 AM, Darcey Lloyd <[email protected]>wrote:
>
>>
>> I need to work out how to get blender to export the texture files, save &
>> create a uv from what is already in the files etc. I'm not sure who designed
>> the GUIs for Blender, Max or Maya but I think they just wanted to make them
>> as non user friendly as possible.
>>
>>
>

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