it was indeed the problem, the group ids are set later bits later into 
Blender's obj files.
as I've added a catch for missing ids often seen in older exporters already, 
the missing info is now just force ignored first and set back later on.
in practice a simple if not null test was enough to do this.

The proof :)
www.closier.nl/broomstick/superman.jpg

Fabrice


On Apr 1, 2011, at 3:03 PM, John Brookes wrote:

> Just been having my own issues with exporting from Maya using groups.
> I end up with double everything.
> So started trying random export settings. and so on..
> 
> Anyhoo
>  if you edit your superman.obj so it looks like
> 
> # Blender3D v249 OBJ File: mkdcu-supermman.blend
> # www.blender3d.org
> mtllib superman.mtl
> g 0
> v 0.088371 7.509277 0.234389
> 
> 
> It works. All I did was add the "g 0"
> Still trying to work out what why etc.

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