it was indeed the problem, the group ids are set later bits later into Blender's obj files. as I've added a catch for missing ids often seen in older exporters already, the missing info is now just force ignored first and set back later on. in practice a simple if not null test was enough to do this.
The proof :) www.closier.nl/broomstick/superman.jpg Fabrice On Apr 1, 2011, at 3:03 PM, John Brookes wrote: > Just been having my own issues with exporting from Maya using groups. > I end up with double everything. > So started trying random export settings. and so on.. > > Anyhoo > if you edit your superman.obj so it looks like > > # Blender3D v249 OBJ File: mkdcu-supermman.blend > # www.blender3d.org > mtllib superman.mtl > g 0 > v 0.088371 7.509277 0.234389 > > > It works. All I did was add the "g 0" > Still trying to work out what why etc.
