I wait on this tags a bit, Lets first see how 3ds and others could support color only as well then implement best practice.
Fabrice On Apr 3, 2011, at 13:06, OneManBand <[email protected]> wrote: > Great work Fabrice! I was also suffering from reversed OBJ models > exported from Maya, now it works fine :) > > And that color+alpha parsing from the mtl file is so cool, thanks! > > Is it planned to add support for specular tags from mtl file (Ks + > Ns)? It would be awesome, both for bitmap and color materials :) > > > > > On 3 abr, 02:52, Darcey Lloyd <[email protected]> wrote: >> Nice one :) >> >> Will update my article with latest svn. >> >> Cheers. >> >> Darcey >> >> On 2 April 2011 22:56, Fabrice3D <[email protected]> wrote: >> >> >> >> >> >> >> >>> yes, as you inverse the direction, you need to reinverse the face order as >>> well. >>> if you don't, you get either inverted faces or u's and probably end up with >>> lots of minus signs added to your code :) >> >>> Fabrice >> >>> On Apr 2, 2011, at 11:41 PM, John Brookes wrote: >> >>>> Lol, just looked what you did. >> >>>> I was trying earlier to see how and got the material right setting the >>> same parseVertex and parseVertexNormal but ended up with reversed faces. >>> Kept trying to think how to revese the faces. >>>> Reverse the vertex winding? >> >>>> Im not worthy :))
