Sites like vkontakte.ru / vk.com allow multiple SWF's to be loaded but
don't allow other file types. So if you want to update you game
frequently than you can embed models to another SWF file, which won't
be updated so regularly. You can load resources SWF via URLLoader and
get your model via function
resourcesSwf.applicationDomain.getDefinition("className").
As for embedding problem - commenting lines 176, 178-180 fixes the
problem. Change the lines:
if(session.handle){
dispatchEvent(event);
}else{
onResourceError((session is IResource)? IResource(session) : null);
}
To:
//if(session.handle){
dispatchEvent(event);
//}else{
// onResourceError((session is IResource)? IResource(session) : null);
//}
The handle variable in most cases is null, so it causes the error.
On 1 апр, 01:05, Fabrice3D <[email protected]> wrote:
> Wow, thanks, but that not true :)
>
> David did and does the most on core, so if one as to get flowers, that would
> be him.
> Not to forget Richard, Greg, Li, Rob, Caué, Jerome, Peter etc.. all working
> on stuffs you will discover later on or busy doing the research we need for
> the final implementation.
>
> Not being active on the group list is also to be explained by the fact that
> some are "spreading the word" over seas, thats for instance the case of
> Richard and David
> Actually at the moment in the states by GeekByNature. Next week David gives a
> pres during at FFK11 in Germany, (I'll be there as well in case you pass by,
> please say hi)
>
> There are also other aspects of the project you do not have to ignore as
> well, the stuff that is less visible, such as the documentation, group
> management,
> and... the new website and the forum you guy are wanting so badly, someone as
> to make it. Many of us are freelancers, means they also need to work on other
> projects to pay their bills.
>
> You also need to thank all the people such as Michael, John and many more
> whom are very active and on this group.
>
> So let me accept these compliments, but as a team!
>
> Personnaly, I'm enjoying the project everyday for years for more than 4 years
> now, and I do try to type a few lines here and there to try add usefull stuff
> we really need.
> But again, thats all team work!
>
> Oh and about this: "away3d would die"
> man, you would need a monstrous weapon for this :)
>
> Fabrice
>
> On Mar 31, 2011, at 6:07 PM, McFunkypants wrote:
>
>
>
> > Fabrice,
> > Without you, away3d would die.
> > It seems like you are the only person working on away3d... is this
> > true?
> > You do all the work and all of us benefit.
> > We are grateful for your tireless commitment to away3d.
>
> > Thank you so much for looking into [embed] for 3ds files.
>
> > IMHO embedding models and textures is the most important feature of
> > the engine by far.
> > Why? You can't make money from a swf that requires external files.
> > Professional flash game makers get paid $$$ for all-in-one swfs only.
> > I'm over-simplifying here, of course, but anyone on FGL etc will
> > concur.
>
> > Keep up the fantastic work - you are amazing!