For future reference. Wrapping the MovieClipSprite in an ObjectContainer3D solves this problem.
No idea why. On Mar 29, 9:12 am, wagster <[email protected]> wrote: > So why do MovieClipSprites not render when you get past the near > plane? All the other objects keep rendering fine. I must confess > I've been reading up on how frustum clipping works and I'm none the > wiser about this... > > On Mar 29, 12:14 am, Dave <[email protected]> wrote: > > > You're hitting the near clip plane on the frustum. Though, how its > > clipping the poly's against the near clip plane seems a bit off. > > > -Dave > > > On Mar 28, 1:53 pm,wagster<[email protected]> wrote: > > > > All my MovieClipSprites are disappearing when I zoom the camera in > > > more than a little bit. Strangely, they all disappear at the same > > > point, regardless of where they are. This doesn't happen when I > > > switch off Frustum clipping. > > > > Any idea what's going on here? > > > > You can take a look at this demo - zoom in with the cursor keys and > > > watch the signs... > > > >http://www.pictureandword.com/test_platforms/floorplan_viewer/ > > > > Thx
