For future reference.  Wrapping the MovieClipSprite in an
ObjectContainer3D solves this problem.

No idea why.

On Mar 29, 9:12 am, wagster <[email protected]> wrote:
> So why do MovieClipSprites not render when you get past the near
> plane?  All the other objects keep rendering fine.  I must confess
> I've been reading up on how frustum clipping works and I'm none the
> wiser about this...
>
> On Mar 29, 12:14 am, Dave <[email protected]> wrote:
>
> > You're hitting the near clip plane on the frustum.  Though, how its
> > clipping the poly's against the near clip plane seems a bit off.
>
> > -Dave
>
> > On Mar 28, 1:53 pm,wagster<[email protected]> wrote:
>
> > > All my MovieClipSprites are disappearing when I zoom the camera in
> > > more than a little bit.  Strangely, they all disappear at the same
> > > point, regardless of where they are.  This doesn't happen when I
> > > switch off Frustum clipping.
>
> > > Any idea what's going on here?
>
> > > You can take a look at this demo - zoom in with the cursor keys and
> > > watch the signs...
>
> > >http://www.pictureandword.com/test_platforms/floorplan_viewer/
>
> > > Thx

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