QuadrantRender is a CPU killer! .If you don't need to intersect your object
there is not reason to use this renderer.

File types, it depends on what you need.Also alone assets file formats don't
influence performance but rather the loading/parsing time.

For bones animations md2 is fine (it is binary)
For static meshes awd 3ds are very fast to parse.

Besides ,optimization is an art man.There are no fixed rules how to make
your app run fast.You need to play around with alot of stuff.Start looking
in this groups threads for different optimization tips ,also experiment by
yourself.

On Wed, Apr 6, 2011 at 10:04 PM, Raphael Bruno <[email protected]>wrote:

> Hi all,
>
> In my apps, I had used *Collada* or *MD2*, I tried *QuadrantRender*... *
> FrusrumClipping*...
> I had searched, but my Away3D Flash apps ever works so slow.
>
> In my search, I found any Away3D Flash apps, and... IT'S WORK SO FAST!!!
> Like this...
>
> http://influxis.com/battlecell/
>
> http://www.closier.nl/playground/temple.html
>
>
> http://www.infiniteturtles.co.uk/projects/away3d/examples/Intermediate_BSPBunker/Intermediate_BSPBunker.html
>
> http://www.bandit3.com/
>
>
> I'm using *Blender3D*, *Collada*, *QuadrantRender* and *Frustrum.*
> http://www.raphaelbruno.com.br/sinuca
>
>
> So, what the better Filetype to work, .md2? And how I setup my environment
> View, Camera and Render(QuadrantRender, Frustrum)?
> Thanks all.
>
> --
> Raphael Bruno 2.0
> 3Designer, Programador e Webdesigner
> www.raphaelbruno.com.br
>



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Michael Ivanov ,Programmer
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