looks like a z-sorting issue. I recommend the book 'Away3D 3.6
Essentials.' Chapter 4 of that book deals with why strange overlaps
can occur like that. It has to do with z-sorting being done by
averaging vertices to get a center for an object. Look around for some
examples using pushfront and pushback to see if that helps

On Apr 7, 8:09 am, Nathan Queija <nathanq...@gmail.com> wrote:
> Hi guys!
> I have a problem. I have many models exported from Prefab and loaded
> in Flash with away3d.
> It's like a floor of a shopping, where each model is like a store.
> ok, the problem is, depending on the angle of the camera, the
> triangles overlap the triangles of the object aside
>
> here's the image of what's happening, each model is a separated object
> that I add in an ObjectContainer 3D:
>
> https://picasaweb.google.com/106692640978209660249/07042011#559282795...
>
> Can you help me, please?
> Thanks so much!
> Sorry for the bad english.

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