looks like a z-sorting issue. I recommend the book 'Away3D 3.6 Essentials.' Chapter 4 of that book deals with why strange overlaps can occur like that. It has to do with z-sorting being done by averaging vertices to get a center for an object. Look around for some examples using pushfront and pushback to see if that helps
On Apr 7, 8:09 am, Nathan Queija <nathanq...@gmail.com> wrote: > Hi guys! > I have a problem. I have many models exported from Prefab and loaded > in Flash with away3d. > It's like a floor of a shopping, where each model is like a store. > ok, the problem is, depending on the angle of the camera, the > triangles overlap the triangles of the object aside > > here's the image of what's happening, each model is a separated object > that I add in an ObjectContainer 3D: > > https://picasaweb.google.com/106692640978209660249/07042011#559282795... > > Can you help me, please? > Thanks so much! > Sorry for the bad english.