I think you could probably overcome this issue if the offending object were split into smaller sections along the long edge (i hope that makes sense).
Like choons said it's a z-sort issue because of the average point of the side part is computed to be in front of the triangle on the top of the object that is "really" in front. It's worth trying to make those 2 source objects out of 3 or 4 smaller cuboids, instead of 1 big cuboid to see if it fixes the problem, otherwise you'll have to get the book! ;) On Apr 7, 5:18 pm, Choons <chadkim...@gmail.com> wrote: > looks like a z-sorting issue. I recommend the book 'Away3D 3.6 > Essentials.' Chapter 4 of that book deals with why strange overlaps > can occur like that. It has to do with z-sorting being done by > averaging vertices to get a center for an object. Look around for some > examples using pushfront and pushback to see if that helps > > On Apr 7, 8:09 am, Nathan Queija <nathanq...@gmail.com> wrote: > > > > > > > > > Hi guys! > > I have a problem. I have many models exported from Prefab and loaded > > in Flash with away3d. > > It's like a floor of a shopping, where each model is like a store. > > ok, the problem is, depending on the angle of the camera, the > > triangles overlap the triangles of the object aside > > > here's the image of what's happening, each model is a separated object > > that I add in an ObjectContainer 3D: > > >https://picasaweb.google.com/106692640978209660249/07042011#559282795... > > > Can you help me, please? > > Thanks so much! > > Sorry for the bad english.