Not tried pure molehill but in away its the number of mesh and screen size thats the killer. Vertices dont seem to matter. Just tried flare3d and same drop in fps
- [away3d] Sprite3D Performance - I should be able to have 500+... Jahiro
- Re: [away3d] Sprite3D Performance - I should be able to ... Jainam Shah
- [away3d] Re: Sprite3D Performance - I should be able to ... Jahiro
- Re: [away3d] Re: Sprite3D Performance - I should be ... Michael Iv
- [away3d] Re: Sprite3D Performance - I should be ... Jahiro
- Re: [away3d] Re: Sprite3D Performance - I sh... John Brookes
- Re: [away3d] Re: Sprite3D Performance - I sh... Michael Iv
- Re: [away3d] Re: Sprite3D Performance -... John Brookes