Interesting - just tried a "Release Build" in FlashBuilder and the
performance of the sprite3Ds is way better - nearly back up to 60fps.

Debug builds may effect performance a fair bit.



On Apr 11, 9:46 pm, John Brookes <jbp...@googlemail.com> wrote:
> Not tried pure molehill but in away its the number of mesh and screen size
> thats the killer. Vertices dont seem to matter.
> Just tried flare3d and same drop in fps

Reply via email to