Interesting - just tried a "Release Build" in FlashBuilder and the performance of the sprite3Ds is way better - nearly back up to 60fps.
Debug builds may effect performance a fair bit. On Apr 11, 9:46 pm, John Brookes <jbp...@googlemail.com> wrote: > Not tried pure molehill but in away its the number of mesh and screen size > thats the killer. Vertices dont seem to matter. > Just tried flare3d and same drop in fps