Ok, still having issues here and getting more confused by the minute.

On Apr 11, 4:02 am, Fabrice3D <fabric...@gmail.com> wrote:
> add a onLoadedComplete event to the parser
> then when its loaded, addChild the handle, the object3d.
>
> function onLoadedComplete(e:Event)
>         var myObject3DS:Object3D = e.loader.handle
>         view.scene.addChild(myObject3DS);
>
> Its also a good idea to listen to errors
> loader.addOnError(onLoadedError);
>
> as the size/scale of the display, all depends on camera 
> distance/settings/lens from either your exporter or away.
>
> Fabrice
>
> On Apr 11, 2011, at 5:02 AM, Morantis wrote:
>
>
>
> > I need to know what the exact format and syntax for importing a basic
> > 3d model into Flash through Away3D is.  I have done a lot of searching
> > and seen various methods that for me seem to produce varying errors or
> > no visible object.  This is just a test to make sure I understand the
> > concept before actually getting deeply into the programming, so for
> > that reason I have not used a material for the model.  I assume that
> > Away3D will still produce a visible result, just as a cube or sphere
> > can be seen without assigning a specific material.  Let me say first
> > that i fully understand the class imports and that is not an issue.  I
> > have used AS on and off, so I understand that for the most part, plus
> > have other programming experience, so that is not the major issue.  I
> > am using Flash CS5 I believe and AS3 and Flash 10 formats.  I have an
> > intial stage and use an external class for all the Away3D AS
> > scripting.  I am playing with it and basically putting together a
> > template to build furture Away3D/Flash from.  I am going to post the
> > entire external package here, and I know it has some issues, it copied
> > and pasted some portions from the Earth/Stars tutorial to save time
> > and I have used 2 movie clips for zooming in and out on a basic cube.
> > I used 3DMax to make a very basic torus and exported it to the root
> > folder for the app and named it tube.3ds, I also produced a smaller
> > version of the same called tube2.3ds.  You will see a lot of commented
> > out lines as I have tried many methods to import the model.  I even
> > tried as a Wavefront OBJ.  I really find this as the last stumbling
> > block to going somewhere with this software so please help.  Here's my
> > current AS...
>
> > package
> > {
>
> >    import flash.display.Sprite;
> >    import away3d.containers.*;
> >    import away3d.core.base.*;
> >    import away3d.primitives.*;
> >    import away3d.materials.*;
> >    import away3d.core.utils.Cast;
> >    import away3d.cameras.*;
> >    import flash.filters.BitmapFilter;
> >    import flash.filters.BitmapFilterQuality;
> >    import flash.filters.BitmapFilterType;
> >    import flash.filters.GlowFilter;
> >    import flash.events.MouseEvent;
> >    import flash.events.Event;
> >    import away3d.core.render.Renderer;
> >    import flash.events.KeyboardEvent;
> >    import flash.events.*;
> >    import away3d.loaders.Max3DS;
> >    import away3d.loaders.Obj;
>
> >    //import fl.motion.MotionEvent;
>
> >    public class hhh extends Sprite
> >    {
>
> >            public function hhh()
> >            {
>
> >                    var move:Boolean = false;
> >                    var lastPanAngle:Number;
> >                    var lastTiltAngle:Number;
> >                    var lastMouseX:Number;
> >                    var lastMouseY:Number;
> >                    var skies:Sphere;
> >                    var scene:Scene3D = new Scene3D();
> >                    // Create and set up the camera
> >                    var camera:HoverCamera3D = new 
> > HoverCamera3D({zoom:2,focus:
> > 200,distance:400});
> >                    camera.panAngle = -180;
> >                    camera.tiltAngle = 15;
> >                    camera.hover(true);
> >                    camera.yfactor = 1;
> >                    var view:View3D = new 
> > View3D({scene:scene,camera:camera});
> >                    addChild(view);
> >                    view.x = 250;
> >                    view.y = 200;
> >                    var desk:Cube = new Cube({material:"blue#white"});
> >                    desk.height = 15;
> >                    desk.width = 150;
> >                    desk.depth = 25;
> >                    desk.x = 100;
> >                    view.scene.addChild(desk);
>
> >                    //var tube=new Max3DS();
> >                    var tube:Max3DS=new Max3DS.load("tube.3ds");
> >                    //var tube2:Obj=new Obj("tube2.obj");
> >                    //view.scene.addChild(tube);
> >                    tube.scale(100);
> >                    view.render();
>
> >                    function MouseDown(event:MouseEvent):void
> >                    {
> >                            lastPanAngle = camera.panAngle;
> >                            lastTiltAngle = camera.tiltAngle;
> >                            lastMouseX = stage.mouseX;
> >                            lastMouseY = stage.mouseY;
> >                            move = true;
> >                    }
> >                    function MouseUp(event:MouseEvent):void
> >                    {
> >                            move = false;
> >                    }
> >                    function MouseOverHandlerplus(event:MouseEvent):void
> >                    {
> >                            // Start your custom code
> >                            // This example code displays the words "Moused 
> > over" in the
> > Output panel.
> >                            camera.zoom = camera.zoom + 1;
>
> >                            // End your custom code
> >                    }
> >                    function MouseOverHandlerminus(event:MouseEvent):void
> >                    {
> >                            // Start your custom code
> >                            // This example code displays the words "Moused 
> > over" in the
> > Output panel.
> >                            camera.zoom = camera.zoom - 1;
>
> >                            // End your custom code
> >                    }
>
> >                    function zoomreset(event:KeyboardEvent):void
> >                    {
> >                            camera.zoom = 1;
>
> >                    }
>
> >                    function onEnterFrame(e:Event):void
> >                    {// rerender viewport
> >                            var cameraSpeed:Number = 0.3;// Approximately 
> > same speed as mouse
> > movement.
> >                            if (move)
> >                            {
> >                                    camera.panAngle = 
> > cameraSpeed*(stage.mouseX - lastMouseX) +
> > lastPanAngle;
> >                                    camera.tiltAngle = 
> > cameraSpeed*(stage.mouseY - lastMouseY) +
> > lastTiltAngle;
> >                            }
> >                            camera.hover();
> >                            view.render();
> >                    }
> >                    addEventListener(Event.ENTER_FRAME, onEnterFrame);
> >                    stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown);
> >                    stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp);
> >                    plus.addEventListener(MouseEvent.CLICK, 
> > MouseOverHandlerplus);
> >                    zoomout2.addEventListener(MouseEvent.CLICK, 
> > MouseOverHandlerminus);
> >                    stage.addEventListener(MouseEvent.DOUBLE_CLICK, 
> > zoomreset);
> >                    stage.addEventListener(KeyboardEvent.KEY_UP, zoomreset);
>
> >            }
> >    }
>
> > }
>
> > I can't seem to add a second agument to the new MAX3D without getting
> > an error, so I stopped even trying that.  If I just go with blah:new
> > Max3D(); then I can't find a way to attach this to a model file.
> > var tube:Max3DS=new Max3DS.load("tube.3ds");
> > gives me a method cannot be used as a constructor error.  At this
> > point I cannot remember all the ways I have tried to do this.- Hide quoted 
> > text -
>
> - Show quoted text -

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