I import all this classes into my project and create an instance of each class.
After, I remove all these children, because I want to add another. I removed the events too before removeChild() and nullify the instance too. But how can I nullify the geometry? I am not doing this. On 11 abr, 18:50, Fabrice3D <fabric...@gmail.com> wrote: > do you declare or save the as files? > since you do removeChild, you keep a list of them somewhere, do you clear it > as well? > if you want destroy the mesh, make sure you remove the events if they have > some, then nullify their geometry, then nullify them. > > Fabrice > > On Apr 11, 2011, at 11:32 PM, Nathan Queija wrote: > > > > > > > > > I tried, but doesn't work because the class exportes doesn't has this > > method. > > > I get this error: > > 1061: Call to a possibly undefined method dispose through a reference > > with static type lojas:ModelAB. > > > Thanks for help! > > > On 11 abr, 18:28, Josh Beckwith <josh.beckw...@gmail.com> wrote: > >> Try target.dispose(); > > >> On Apr 11, 1:15 pm, Nathan Queija <nathanq...@gmail.com> wrote: > > >>> Hi guys! > >>> I have an object container, that all its children are at least 50 > >>> models, exported from Prefab as an .as file. > >>> That's nice! It works prefectly! > >>> The problem is: I want to remove all these children and add some > >>> others, but when I do this the memory increase each time more and it > >>> seems that never remove the reference to the other models loaded. > >>> How can I fix this? > >>> I ever tried, removechild(), set instance to null, I thought that was > >>> the material of these objects, but I tried to not apply any material > >>> and this thing still continue happens. > >>> Please, help me! =) > >>> Sorry for the bad english! > >>> Thanks so much!