I import all this classes into my project and create an instance of
each class.

After, I remove all these children, because I want to add another.
I removed the events too before removeChild() and nullify the instance
too.

But how can I nullify the geometry? I am not doing this.



On 11 abr, 18:50, Fabrice3D <fabric...@gmail.com> wrote:
> do you declare or save the as files?
> since you do removeChild, you keep a list of them somewhere, do you clear it 
> as well?
> if you want destroy the mesh, make sure you remove the events if they have 
> some, then nullify their geometry, then nullify them.
>
> Fabrice
>
> On Apr 11, 2011, at 11:32 PM, Nathan Queija wrote:
>
>
>
>
>
>
>
> > I tried, but doesn't work because the class exportes doesn't has this
> > method.
>
> > I get this error:
> > 1061: Call to a possibly undefined method dispose through a reference
> > with static type lojas:ModelAB.
>
> > Thanks for help!
>
> > On 11 abr, 18:28, Josh Beckwith <josh.beckw...@gmail.com> wrote:
> >> Try target.dispose();
>
> >> On Apr 11, 1:15 pm, Nathan Queija <nathanq...@gmail.com> wrote:
>
> >>> Hi guys!
> >>> I have an object container, that all its children are at least 50
> >>> models, exported from Prefab as an .as file.
> >>> That's nice! It works prefectly!
> >>> The problem is: I want to remove all these children and add some
> >>> others, but when I do this the memory increase each time more and it
> >>> seems that never remove the reference to the other models loaded.
> >>> How can I fix this?
> >>> I ever tried, removechild(), set instance to null, I thought that was
> >>> the material of these objects, but I tried to not apply any material
> >>> and this thing still continue happens.
> >>> Please, help me! =)
> >>> Sorry for the bad english!
> >>> Thanks so much!

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