Thanks a lot Fabrice! btw in answer to previous notes :
> Are you using the zip sources or svn? zip, i should switch to svn but truth is I modified some things in the zip already (some really minor bugs), so maybe I'm outdated. I will switch to svn soon, and test your update >Maybe the limitation is at mesh level instead at obj level? Interesting point, I could ask the graphists to divide objects inside objs > I hope you do not plan online content here, but some offline editor app of > some kind. Yes, offline content. And when we'll have to switch to online, I will : - zip/unzip or embed the obj so it's compressed properly - get simplified meshes if it's still too big That's some issues but it's issues I know I can deal with. Thanks again, next question coming... in another thread :D
