> I could ask the graphists to divide objects inside Actually that should not be an issue anymore, that was only the reason why it was not working. It was more or less a temp fix for you. As said in a reply, if it would fail for some reasons, please provide me an url so i can download one of your obj's to testthem as on my machine, big or small obj files, now are parsed same way, except of course that bigger ones, take more time to be parsed.
> Yes, offline content. And when we'll have to switch to online, I > will : > - zip/unzip or embed the obj so it's compressed properly > - get simplified meshes if it's still too big > That's some issues but it's issues I know I can deal with. Superman said once: "with great power comes great responsability" :D Fabrice On Apr 20, 2011, at 2:48 PM, Nicolas West wrote: > Thanks a lot Fabrice! > > btw in answer to previous notes : > >> Are you using the zip sources or svn? > zip, i should switch to svn but truth is I modified some things in the > zip already (some really minor bugs), so maybe I'm outdated. I will > switch to svn soon, and test your update > >> Maybe the limitation is at mesh level instead at obj level? > Interesting point, I could ask the graphists to divide objects inside > objs > >> I hope you do not plan online content here, but some offline editor app of >> some kind. > Yes, offline content. And when we'll have to switch to online, I > will : > - zip/unzip or embed the obj so it's compressed properly > - get simplified meshes if it's still too big > That's some issues but it's issues I know I can deal with. > > Thanks again, next question coming... in another thread :D >
