Hello

I am working with the zip sources, so maybe this is outdated but
couldn't find info about it :
when you removeChild an Object and NOT ask for dispose, you strangely
can't addchild it anymore.

You can test this with (for example) the LoaderOBJTest, simply add 2
buttons or on enterFrame (if you're lazy)
                        frameCount++;
                        if (frameCount%200==0)
                        {
                                if (frameCount%400==0)
                                {
                                        trace("addChild");
                                        _view.scene.addChild(_container);
                                }
                                else
                                {
                                        trace("removeChild");
                                        _view.scene.removeChild(_container);
                                }
                        }
It does remove the object but you can't add it anymore after that. It
has no link with the scene, the issue is in ObjectContainer3D.

So even if I would want to do a simple button to show/hide some stuff,
I would have to reload it on every show with this bug.
Any workaround ? Does it still happen with lattest svn sources ?

Reply via email to