Hi, AWD2 is in an extremely early stage right now. It's aim is to provide a near perfect format for Away3D, but it's also a good format for general use. We will likely not support things in AWD2 that aren't supported in Away3D, which means that it will not be a silver bullet format, but as long as you're working with Away3D you're gonna want to use AWD.
Because AWD2 is in such an early stage, and not even really announced in any other way than mentioning it on this list and at conferences, we are not expecting any interest from the industry at this point. We have exporters planned for a number of applications (at the time being focusing work on a Maya exporter) but it is unlikely that Autodesk will want to bundle AWD exporters with their products, so they will be provided as plug-ins. The Blender foundation might be more willing to include it in Blender at some point, but only once we've proved that people actually want to use it, and as you can imagine that is not something we're gonna be able to do until we've actually released the format and a fair amount of time has passed. :) Cheers /R On Apr 22, 9:18 pm, Choons <[email protected]> wrote: > I just read the AWD2 draft spec and it looks great. It looks to solve > the bloat problem of COLLADA and likely could be as fast as FBX and > most importantly an OPEN SOURCE specification. I wonder if Richard and > the other developers working on it could comment on the level of > awareness or interest in AWD2 by industry players like Unity3D, 3DS, > Maya, etc.? Is it a format that aims to be used generally beyond > Away3D and Flash?
