I just read the AWD2 draft spec and it looks great. It looks to solve the bloat problem of COLLADA and likely could be as fast as FBX and most importantly an OPEN SOURCE specification. I wonder if Richard and the other developers working on it could comment on the level of awareness or interest in AWD2 by industry players like Unity3D, 3DS, Maya, etc.? Is it a format that aims to be used generally beyond Away3D and Flash?
- [away3d] AWD2 Industry Interest? Choons
- [away3d] Re: AWD2 Industry Interest? richardolsson
