Hi guys.Are you aware of the fact that if we clone an instance of Sprite and then add it to a container, then ObjectContainer3D throws :"Parameter child cannot be null."
And here is another question.Should the performance improve drastically if I clone objects into the scene instead of creating them from scratch.The problem is that now I run some test with Away4 and Flint .So if I spawn 200 particles made of cubes every second (giving me around 50000 triangles in the scene) ,the FPS drops to 2-3. Any input will be appreciated . PS: Also it seems there is a bug in DefaultScreenPass class: if I use an object then calling its dispose() (no matter deep is true or false) method This lines throws null object error: _normalMapTexture.dispose(deep); _normalMapTexture is a null.That is logical as I don't use any.Shouldn't be here any kind of "if(!null)" statement? -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
