Hi guys.Are you aware of the fact that if we clone an instance of Sprite and
then add it to a container, then ObjectContainer3D throws :"Parameter child
cannot be null."

And here is another question.Should the performance improve drastically if I
clone objects into the scene instead of creating them from scratch.The
problem is that now I run some test with Away4 and Flint .So if I spawn 200
particles made of cubes every second (giving me around 50000 triangles in
the scene) ,the FPS drops to 2-3.

Any input will be appreciated .
PS:

Also it seems there is a bug in DefaultScreenPass class:

if I use an object then calling its dispose() (no matter deep is true or
false) method

This lines throws null object error:     _normalMapTexture.dispose(deep);
  _normalMapTexture is a null.That is logical as I don't use any.Shouldn't
be here any kind of "if(!null)" statement?

-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
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