I know a lot of functions have been updated to take into account the
3D window being positioned in Flash (ie. view.x, view.width, etc.)
One class I noticed needed a fix was Mouse3DManager, that ignored the
window offset.
The fix for Mouse3DManager is very simple.

private function mouseInView() : Boolean
                {
                        var mx : Number = _view.mouseX;
                        var my : Number = _view.mouseY;

                        return mx >= 0 && my >= 0 && mx < (_view.width + 
_view.x) && my <
(_view.height + _view.y);
                }

Then you still get mouse events in the entire 3D window.

Btw, is there a seperate place for bug reports?
Cheers!

Pete S.

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