Make sure your mesh's normals align to the mathematical normals of each triangle and you will have flat shading =)
- [away3d] Broomstick Flat Shading wtf Choons
- Re: [away3d] Broomstick Flat Shading wtf Li
- [away3d] Re: Broomstick Flat Shading wtf Choons
- Re: [away3d] Re: Broomstick Flat Shading wtf Peter Kapelyan
