I gave up on it, Li. Way too complicated for such a basic thing
On Apr 24, 11:38 am, Li <[email protected]> wrote: > Make sure your mesh's normals align to the mathematical normals of each > triangle and you will have flat shading =)
I gave up on it, Li. Way too complicated for such a basic thing
On Apr 24, 11:38 am, Li <[email protected]> wrote: > Make sure your mesh's normals align to the mathematical normals of each > triangle and you will have flat shading =)