pMouse = _view.camera.unproject(_view.mouseX, _view.mouseY); pMouse.scaleBy(1000); var hpArray:Array = bht.getUVIntersectPosition(_view.camera.position, pMouse); var meshName:String = bht.lastHittedMeshName;
I always get null for lastHittedMeshName. My intersectionPosition is alright (I always place Cube in that position as recommended). Is there any solution for this issue? I desperately need mouse-interactive objects in my BSPTree...
