pMouse = _view.camera.unproject(_view.mouseX, _view.mouseY);
pMouse.scaleBy(1000);
var hpArray:Array = bht.getUVIntersectPosition(_view.camera.position,
pMouse);
var meshName:String = bht.lastHittedMeshName;

I always get null for lastHittedMeshName. My intersectionPosition is
alright (I always place Cube in that position as recommended). Is
there any solution for this issue?

I desperately need mouse-interactive objects in my BSPTree...

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