> I desperately need mouse-interactive objects in my BSPTree... why not add mouseEvent3D listeners to your objects then?
the code that you use is generally reserved for hittest on the tree itself. the name is indeed always null for the tree. Fabrice On Apr 27, 2011, at 2:00 AM, Baraba wrote: > pMouse = _view.camera.unproject(_view.mouseX, _view.mouseY); > pMouse.scaleBy(1000); > var hpArray:Array = bht.getUVIntersectPosition(_view.camera.position, > pMouse); > var meshName:String = bht.lastHittedMeshName; > > I always get null for lastHittedMeshName. My intersectionPosition is > alright (I always place Cube in that position as recommended). Is > there any solution for this issue? > > I desperately need mouse-interactive objects in my BSPTree...
