Hi all, I had the same issue to solve, I added a flag ( View3D.as / DefaultRenderer.as / RendererBase.as ) to disable present method or not after render
To get the bitmapdata var bitmapdata:BitmapData = new BitmapData( width, height, true, 0xFF0000 ); view3D.render(false); view3D.renderer.context.drawToBitmapData(bitmapdata); Here is the modifications : ********* [ View3D.as ] Before public function render() : void ... context.present(); } else _renderer.render(_entityCollector, null, 0, 7); ... After public function render(present:Boolean = true) : void ... if (present) context.present(); } else _renderer.render(_entityCollector, null, 0, 7, present); ... ********* [ DefaultRenderer.as ] Before arcane override function render(entityCollector : EntityCollector, target : TextureBase = null, surfaceSelector : int = 0, additionalClearMask : int = 7 ) : void ... super.render(entityCollector, target, surfaceSelector, additionalClearMask); ... After arcane override function render(entityCollector : EntityCollector, target : TextureBase = null, surfaceSelector : int = 0, additionalClearMask : int = 7, present:Boolean = true) : void ... super.render(entityCollector, target, surfaceSelector, additionalClearMask, present); ... ********* [ RendererBase.as ] Before protected function executeRender(entityCollector : EntityCollector, target : TextureBase = null, surfaceSelector : int = 0, additionalClearMask : int = 7 ) : void ... if (_swapBackBuffer && !target ) _context.present(); ... After protected function executeRender(entityCollector : EntityCollector, target : TextureBase = null, surfaceSelector : int = 0, additionalClearMask : int = 7, present: Boolean = true) : void ... if (_swapBackBuffer && !target && present) _context.present(); ... Regards,
