Thanks John, I assumed something like this.. In the meanwhile I've tested an obj-file that comes with the examples and I don't have problems with this one. But like I said: using a broomstick version from last week, it worked with my obj, too... Now the question is: what has been changed in broomstick and what I can do to export proper obj files in the future (I don't have Maya, I'm using Cinema) - flip normals, do something with the structure, triangulate or whatever ;). Did you edit anything in Maya before the export? The whole thing is a bit strange because broomstick renders my obj perfectly right (with textures etc) untill I add a light to the material..
cheers, sven
