Thanks John, I assumed something like this.. 
In the meanwhile I've tested an obj-file that comes with the examples and I 
don't have problems with this one. But like I said: using a broomstick 
version from last week, it worked with my obj, too...
Now the question is: what has been changed in broomstick and what I can do 
to export proper obj files in the future (I don't have Maya, I'm using 
Cinema) - flip normals, do something with the structure, triangulate or 
whatever ;). Did you edit anything in Maya before the export?
The whole thing is a bit strange because broomstick renders my obj perfectly 
right (with textures etc) untill I add a light to the material..

cheers,
sven

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