if there is no map_Kd tag set into your mtl material definition
Kd value should be set to your color. expressed as 0-1 0-1 0-1 for the 3 
components in obj tag jargon.
Perhaps is your value set as 1 1 1 explaining the white.
If no color is set and no map_kd is set or invalid path to source , a shaker 
map is applied by default.

If no error occurs it is probably because there is no error. The chunk is 
parsed and defined as a white color.

Fabrice


On May 2, 2011, at 12:59 PM, andrew barry wrote:

> Damn I thought I could solve a problem by having Blender exporting
> AS3.
> 
> I just wanted to create files in Blender and use them in away3D. So to
> test I created a cube with color (materials Diffuse and specular).
> Then I exported it as a obj file. I can loaded that file in Prefab and
> I get the cube but no color (just white).
> I didnt see any load error and the mtl file doesnt mention any file
> path.

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