Hi. I am curious about how to manipulate the subdivisions of an
primitive, in this case, a plane. When you create the plane primitive,
you're asked how many width and height segments you'd like to have.
What is the purpose of these parameters? As far as i know, regardless
of the number of segments, a plane have only one submeshe and
subgeometry (the plane itself), and you can't get the segments (faces)
as if they were one of those.

What i wanted to do was to get the faces (or segments) of a primitive
and detect collisions with mouse and change it's material when this
happens.

How can i do it? I'm betting that i have to get the individual
vertices forming the face/segment i want to change. If that's the way,
it seems like a lot of work (specially identifying the vertices). Is
that so? Any ideas? Thanks!

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