I mean broomstick version . Also the particles are moving and rotating very fast.
Sent from my iPhone On May 3, 2011, at 11:40 PM, Peter Kapelyan <[email protected]> wrote: > Did you try this demo, says like 4096 items: > > http://www.infiniteturtles.co.uk/blog/away3d-merry-christmas-2008 > > -Pete > > On Tue, May 3, 2011 at 4:21 PM, Michael Iv <[email protected]> wrote: > Well thanks for that . Look I spawn around 200 particles in Flint engine > which are Sprite3d . So that at each frame I have some 300 particles . The > FPS is around 12-20 at most . So before I start pinging Richard Lord on > optimizations I would like to know if it has something to do with Away 3d > Thanks > > Sent from my iPhone > > On May 3, 2011, at 10:57 PM, Peter Kapelyan <[email protected]> wrote: > >> Not sure if the color material is creating a bitmap, but bitmaps are faster >> that color fills, so it's better to use bitmaps for color. >> >> -Pete >> >> On Tue, May 3, 2011 at 3:10 PM, Michael Iv <[email protected]> wrote: >> Sorry for nagging but can anyone from the team say how many moving Sprite3d >> instances Away4 should be capable to render on each frame with decent Fps >> with color material applied? >> Thanks >> >> Sent from my iPhone >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
