I mean broomstick version . Also the particles are moving and rotating very 
fast. 

Sent from my iPhone

On May 3, 2011, at 11:40 PM, Peter Kapelyan <[email protected]> wrote:

> Did you try this demo, says like 4096 items:
> 
> http://www.infiniteturtles.co.uk/blog/away3d-merry-christmas-2008
> 
> -Pete
> 
> On Tue, May 3, 2011 at 4:21 PM, Michael Iv <[email protected]> wrote:
> Well thanks for that . Look I spawn around 200 particles in Flint engine 
> which are Sprite3d . So that at each frame I have  some 300 particles . The 
> FPS is around 12-20 at most . So before I start pinging Richard Lord on 
> optimizations I would like to know if it has something to do with Away 3d 
> Thanks 
> 
> Sent from my iPhone
> 
> On May 3, 2011, at 10:57 PM, Peter Kapelyan <[email protected]> wrote:
> 
>> Not sure if the color material is creating a bitmap, but bitmaps are faster 
>> that color fills, so it's better to use bitmaps for color.
>> 
>> -Pete
>> 
>> On Tue, May 3, 2011 at 3:10 PM, Michael Iv <[email protected]> wrote:
>> Sorry for nagging but can anyone from the team say how many moving Sprite3d 
>> instances Away4 should be capable to render on each frame with decent Fps 
>> with color material applied?
>> Thanks
>> 
>> Sent from my iPhone
>> 
>> 
>> 
>> -- 
>> ___________________
>> 
>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>> HTTP://AWAY3D.COM
> 
> 
> 
> -- 
> ___________________
> 
> Actionscript 3.0 Flash 3D Graphics Engine
> 
> HTTP://AWAY3D.COM

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