oh little correction, you can't access the vertice buffer in SegmentSet as they can be shared... the start and end setters should be enough I think.
Let me know if some calls are missing in there (that would ease this kind of use) or if it doesn't do the expected. Fabrice On May 4, 2011, at 5:18 PM, Randy Rockafellow wrote: > Been trying to create a 3d line that has its points animate over time. > > I was attempting to create a pathExtrusion and then alter update the > path without success. I'm thinking that might not be the right > approach, particularly from a performance standpoint. Was hoping > someone in the group could suggest an alternate approach that might > actually work and perform well in the away3d engine?
