oh little correction, you can't access the vertice buffer in SegmentSet as they 
can be shared...
the start and end setters should be enough I think.

Let me know if some calls are missing in there (that would ease this kind of 
use) or if it doesn't do the expected.

Fabrice

On May 4, 2011, at 5:18 PM, Randy Rockafellow wrote:

> Been trying to create a 3d line that has its points animate over time.
> 
> I was attempting to create a pathExtrusion and then alter update the
> path without success. I'm thinking that might not be the right
> approach, particularly from a performance standpoint. Was hoping
> someone in the group could suggest an alternate approach that might
> actually work and perform well in the away3d engine?

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