This is my first post in the group. First of all I would like to thank the developers and all who have made contributions to this project. You are doing amazing deal for a good of all mankind(at last for all Internet society) Keep going and remember - we are always with you :)
Back to the topic: I want to understand how to create materials sticking to the Away3D philosophy. I have some experience in playing with the OpenGL and shaders (GLSL, HLSL) What should I read, exactly for understanding Away3D 4.0 materials ?
