This is my first post in the group. First of all I would like to thank
the developers and all who have made contributions to this project.
You are doing amazing deal for a good of all mankind(at last for all
Internet society)  Keep going and remember - we are always with you :)

Back to the topic: I want to understand how to create materials
sticking to the Away3D  philosophy. I have some experience in playing
with the OpenGL and shaders (GLSL, HLSL) What should I read, exactly
for understanding Away3D 4.0 materials ?

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