Thanks for letting us know :)
And for putting a document online which describes the changes in depth
(which I have yet to read carefully).

On 5 mei, 20:01, Richard Olsson <[email protected]> wrote:
> Hello Away3D community!
>
> This is a heads up that in a moment, I will be pushing changes to the GitHub 
> repository (SVN will follow in the next couple of days) that will likely 
> break any code that you have that uses Broomstick (Away3D 4.0 alpha). This is 
> because of some major incompatible changes that we're making to the way that 
> assets are loaded and managed in Away3D 4.0. (In the unlikely event that your 
> code doesn't load assets at all, it might be unaffected.)
>
> We wanted to make these changes right now, while Away3D is still in alpha, 
> and we believe strongly that this is the best loading framework that we have 
> ever had in Away3D (and probably better than most if not all competing 
> engines out there.)
>
> The short version is that we have removed the ResourceManager (which you are 
> probably currently using to load assets) and replaced it with three different 
> classes that can be used for loading: The AssetLibrary (with asset management 
> features), the AssetLoader (for simple loading of files including 
> dependencies) and the Loader3D (for easily loading assets into a scene.)
>
> For those interested in a slightly longer description of the new loading 
> framework, I have attached a five page PDF outlining the design principles, 
> features and basic usage of the new loading classes. We hope this will ease 
> your transition while waiting for proper documentation.
>
> Remember that Away3D 4 is still alpha, and things might still change, but we 
> feel a lot more comfortable with the new solution, and I think that we will 
> be able to keep it more or less stable through to the final release of Away3D 
> 4.0.
>
> The examples have been updated as well (all apart from the ones that use MD5, 
> so those are still broken. Please bear with us while we fix them.) Example 
> code for the AssetLibrary, AssetLoader and Loader3D will be coming shortly as 
> well.
>
> Thanks for your understanding, and if you have any questions, comments, 
> feature requests or bug reports: Fire away! ;)
>
> /Richard, Away3D
>
>  LoadingInAway4.pdf
> 147KWeergevenDownloaden

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