Thanks for letting us know :) And for putting a document online which describes the changes in depth (which I have yet to read carefully).
On 5 mei, 20:01, Richard Olsson <[email protected]> wrote: > Hello Away3D community! > > This is a heads up that in a moment, I will be pushing changes to the GitHub > repository (SVN will follow in the next couple of days) that will likely > break any code that you have that uses Broomstick (Away3D 4.0 alpha). This is > because of some major incompatible changes that we're making to the way that > assets are loaded and managed in Away3D 4.0. (In the unlikely event that your > code doesn't load assets at all, it might be unaffected.) > > We wanted to make these changes right now, while Away3D is still in alpha, > and we believe strongly that this is the best loading framework that we have > ever had in Away3D (and probably better than most if not all competing > engines out there.) > > The short version is that we have removed the ResourceManager (which you are > probably currently using to load assets) and replaced it with three different > classes that can be used for loading: The AssetLibrary (with asset management > features), the AssetLoader (for simple loading of files including > dependencies) and the Loader3D (for easily loading assets into a scene.) > > For those interested in a slightly longer description of the new loading > framework, I have attached a five page PDF outlining the design principles, > features and basic usage of the new loading classes. We hope this will ease > your transition while waiting for proper documentation. > > Remember that Away3D 4 is still alpha, and things might still change, but we > feel a lot more comfortable with the new solution, and I think that we will > be able to keep it more or less stable through to the final release of Away3D > 4.0. > > The examples have been updated as well (all apart from the ones that use MD5, > so those are still broken. Please bear with us while we fix them.) Example > code for the AssetLibrary, AssetLoader and Loader3D will be coming shortly as > well. > > Thanks for your understanding, and if you have any questions, comments, > feature requests or bug reports: Fire away! ;) > > /Richard, Away3D > > LoadingInAway4.pdf > 147KWeergevenDownloaden
