This is great news :)
So far I've had to nobble the ResourceManager quite a bit to get it to
work for me,
as assets only loaded once, and I could never seem to get the
reference to clone.
Maybe now I can use it out of the box ;)
Thanks very much for the docs, will save hours of code diving and
experiments...

Cheers

Pete

On May 6, 8:59 am, Apprentice <[email protected]> wrote:
> Thanks for letting us know :)
> And for putting a document online which describes the changes in depth
> (which I have yet to read carefully).
>
> On 5 mei, 20:01, Richard Olsson <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hello Away3D community!
>
> > This is a heads up that in a moment, I will be pushing changes to the 
> > GitHub repository (SVN will follow in the next couple of days) that will 
> > likely break any code that you have that uses Broomstick (Away3D 4.0 
> > alpha). This is because of some major incompatible changes that we're 
> > making to the way that assets are loaded and managed in Away3D 4.0. (In the 
> > unlikely event that your code doesn't load assets at all, it might be 
> > unaffected.)
>
> > We wanted to make these changes right now, while Away3D is still in alpha, 
> > and we believe strongly that this is the best loading framework that we 
> > have ever had in Away3D (and probably better than most if not all competing 
> > engines out there.)
>
> > The short version is that we have removed the ResourceManager (which you 
> > are probably currently using to load assets) and replaced it with three 
> > different classes that can be used for loading: The AssetLibrary (with 
> > asset management features), the AssetLoader (for simple loading of files 
> > including dependencies) and the Loader3D (for easily loading assets into a 
> > scene.)
>
> > For those interested in a slightly longer description of the new loading 
> > framework, I have attached a five page PDF outlining the design principles, 
> > features and basic usage of the new loading classes. We hope this will ease 
> > your transition while waiting for proper documentation.
>
> > Remember that Away3D 4 is still alpha, and things might still change, but 
> > we feel a lot more comfortable with the new solution, and I think that we 
> > will be able to keep it more or less stable through to the final release of 
> > Away3D 4.0.
>
> > The examples have been updated as well (all apart from the ones that use 
> > MD5, so those are still broken. Please bear with us while we fix them.) 
> > Example code for the AssetLibrary, AssetLoader and Loader3D will be coming 
> > shortly as well.
>
> > Thanks for your understanding, and if you have any questions, comments, 
> > feature requests or bug reports: Fire away! ;)
>
> > /Richard, Away3D
>
> >  LoadingInAway4.pdf
> > 147KWeergevenDownloaden

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