Wonderful work, Richard!  Thanks so much for all your time and
effort.  The old system was just terrible.

I have a request that will serve the needs of many people in the
future: a way to FORCE the model names on loaded objects.  Useful when
you don't know what the names are or when using file formats with no
names in them like obj.  Same as how you allow us to force the
namespace but a way to actually force the 1st model inside to have a
particular name as well.  Tons of exporters mangle obj names or put
invalid characters in them etc.  I'd love to just use whatever name I
pass your parse function as the getAsset() parameter.  Or at the very
least, a way to programmatically query what model names are in there
so we don't have to know them ahead of time.

Also, many devs (everyone who sells flash games for licensing on game
portals or FGL for example) are forced to include all assets inside
the swf.  No external files.  So I would be eternally grateful, and
promise to sing of your bravery and valour for the rest of my days, if
you would be sure to test that [EMBEDDED] models (including textures
and mtl files too) work really well using the new loader routines.

I would never dream of making a game that downloads external textures
or model files or mtl files.  Everything always has to be inside the
swf for my client work, since kongregate, newgrounds, shockwave,
miniclip, armorgames, etc all force you to only upload a standalone
SWF.

Games that are allowed to download external files will be in the vast
minority.  Your target demographic will use [embed] more often then
urlrequest.

Keep up the wonderful work.  YOU ROCK!

T H A N K    Y O U    !    =)

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