Hi,

Also it mentions triangle caching which is enabled by default.THis it
where it removes the need for 3D objects to be re-rendered if the
appearance of the canvas they are rendered into has not been modified
during the last frame.

Triangle caching is most useful when the camera is static and only a
small number of 3D objects need to be modified for a given frame.

My camera is not staic in the sense I can move it with keyboard. Do I
need to do this as well to improve performance? KInd of confused by
this.

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