Basically, if a triangle changes for any reason - camera move, object
move, lamp move, then it needs rerendering.*

Unfortunately the project I'm working on involves flying the camera
around a complex model, so I'm looking at two states - a moving state
with a lot of the complexity removed, and a static state where the
more complex objects can appear.  Sort of like the LOD idea, only
based on movement.

No idea if this is the right approach, but it makes sense to me, so
I'm doing it.

*DISCLAIMER - I'm doing my first Away3D project, so my answers are not
to be taked as gospel

On May 8, 2:39 am, andrew barry <[email protected]> wrote:
> Hi,
>
> Also it mentions triangle caching which is enabled by default.THis it
> where it removes the need for 3D objects to be re-rendered if the
> appearance of the canvas they are rendered into has not been modified
> during the last frame.
>
> Triangle caching is most useful when the camera is static and only a
> small number of 3D objects need to be modified for a given frame.
>
> My camera is not staic in the sense I can move it with keyboard. Do I
> need to do this as well to improve performance? KInd of confused by
> this.

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