Hi guys,

A quick little question.
In the Object3D code, there are several matrixes. And as fair as I
know, this is their function
(correct me if i'm wrong)

transform.matrix3D -> The object's relative transform matrix,
containing the position and rotation etc...
_sceneMatrix3D -> The object's absolute transform matrix, ""
_viewMatrix3D -> reference to Camera3D's matrix??

I want to know this, because in the project() function, it checks the
cachedViewMatrix3D (The last known matrix/ the matrix of the previous
frame) Then it compares the _viewMatrix3D to the _cachedViewMatrix3D,
if so, it sets _scene.isDirty to true.

_scene.isDirty is also set to true when the object's position is
changed, and when a Mesh Material changed, etc...


So the question (which turns out not to be a quick little question) is
what the _viewMatrix3D represents.

-Declan

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