Hi

In Fisherman Day's ( 
http://away3d.com/away3d-amazing-games-websites-and-applications
) there are a lot of bitmapmaterials using alphamask for transparency,
like the barriers in this screenshoot :
http://away3d.com/awaygraphics/away3d-fisherman-flash-3d-game.jpg

There is a JPG texture :
http://www.dangerous-rabbits.com/independant-projects/fishermans-day/demo/library/texture/champBuilding.jpg
And a PNG alphamask :
http://www.dangerous-rabbits.com/independant-projects/fishermans-day/demo/library/texture/champBuildingMask.png

I search a lot to learn how to do this but found nothing.
I unsuccessfully tried :
materialMask.blendMode = BlendMode.ALPHA;
var compositeMaterial = new CompositeMaterial({materials:[material,
materialMask]});

Is somebody knows a way to do that ?

(Sorry for my poor English. Don't hesitate to correct me.)

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