"too expensive" means it was using too much ram ?

Currently i'm just using png with alpha channel but i was thinking
maybe it would be heavyless to use a simple jpg as texture and a
little alphamask to give the alpha channel.

In my current project i have :
https://lh4.googleusercontent.com/_TZk2DPzFiEc/TcgIFkjhvuI/AAAAAAAAABE/hF0PdDCJWOI/exemple.jpg
https://lh4.googleusercontent.com/_TZk2DPzFiEc/TcgIFnndQ6I/AAAAAAAAABI/8DFRPkeBYcc/exemple2.jpg

The rock texture for the two meshes is the same jpg but the PNG used
for the gradient border is different for each of them :
1) 
https://lh5.googleusercontent.com/_TZk2DPzFiEc/TcgK3wEJXnI/AAAAAAAAABg/qC9xjhix1fY/1.png
2) 
https://lh6.googleusercontent.com/_TZk2DPzFiEc/TcgK4BAdVjI/AAAAAAAAABc/bc5h_1BtQ9s/4.png
And there are a lot of them not visible on my screenshot (
https://lh5.googleusercontent.com/_TZk2DPzFiEc/TcgK4RuTcZI/AAAAAAAAABk/FTOnzg4SXPQ/7.png
https://lh5.googleusercontent.com/_TZk2DPzFiEc/TcgK3-btVfI/AAAAAAAAABY/GLl5ehQrMgE/33.png
)

Anyway, it works pretty well but i was thinking it would be better
with just one grass texture, one rock texture and a lot of little
alphamaps which would be lighter than my "big PNG grass border".
I don't know if i'm understandable (i do my best) so i draw a schema
of what i actually did and what i would like to be able to do :
https://lh5.googleusercontent.com/_TZk2DPzFiEc/TcgIF9DxovI/AAAAAAAAABM/OJUKCT_8qTM/explication.jpg

I have a lot of ideas to use such a thing.

On May 9, 3:26 pm, Fabrice3D <[email protected]> wrote:
> ah yes, good ol' times... :))
> in fact this class never made it to svn, it was too expensive.
>
> What do you try to do exactly?
>
> Fabrice
>
> On May 9, 2011, at 2:41 PM, Boby wrote:
>
>
>
>
>
>
>
> > There is that posthttp://away3d.com/away3d-bump-maskbut it dates
> > from 2007 and the class "new Bump(mybumpsource, mylightmap, mymode,
> > mymask, true);" doesn't exist anymore :/

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